Trade Triad band

Als encounter: 1d4+2 reskinned Bugbear Chief. Minder hiërarchie, meer random groep thugs. Komen als bullies je lastig vallen.


Gehad:

Thieves in de Gekielhaalde Dwerg (Reskinned naar human!) zijn Bugbear Chief en Bugbear

Zelfde in de First Front kroeg?

Zelfde in straatgevecht D15 - Rebel rebel

  1. Zhent Checkpoint: The party encounters a Zhent-controlled checkpoint where soldiers demand identification and payment for passage. A successful persuasion or stealth check might help them avoid trouble.

  2. Trade Triad Shakedown: A group of Trade Triad thugs corners the party, demanding a "protection fee" for safe passage through their territory. The heroes can choose to negotiate, pay, or resist, leading to potential combat.

  3. Street Performer Distraction: A charismatic street performer distracts the party with a captivating show. Meanwhile, pickpockets attempt to steal from the distracted heroes.

  4. Black Market Dealer: A shadowy figure offers the party rare and illegal goods in a dimly lit alley. The heroes can choose to trade, report to authorities, or investigate further.

  5. Spy Network Informant: An informant discreetly approaches the party, providing valuable information about Zhent troop movements or Trade Triad plans. The heroes must decide whether to trust the source and act on the information.

  6. Magical Mishap: A misfired spell by a novice wizard causes a temporary magical anomaly, creating a zone of unpredictable effects. The heroes must navigate the area carefully or deal with unexpected magical consequences.

  7. Thieves' Guild Negotiation: Representatives from the Thieves' Guild approach the party with an offer of mutual benefit. They propose a partnership for a specific heist or task against the common enemies, Zhents and Trade Triad.

  8. Haunted Alley: The heroes sense an eerie presence in a seemingly abandoned alley. Ghostly figures appear, recounting tales of the city's troubled past. The party can choose to investigate the spirits or continue on their way.

  9. Magic Item Peddler: A mysterious figure offers to sell enchanted items at a discount. The heroes must weigh the risks of purchasing potentially cursed or stolen items against the potential benefits.